Skyrim Enb Dof Not Working
2021年9月13日Download here: http://gg.gg/vysy6
*Skyrim Enb Dof Not Working Key
*Enb For Skyrim Special Edition
*Enb Not Loading
*Skyrim Enb Dof
A comprehensive guide ENBsContents
*2ENBoost
*2.4ENBoost Configuration
*3ENBSeries (in all its glory)
*3.2ENBSeries Installation
*4Extra Options
*4.1SMAA (Highly Recommended)
*4.2Enhanced Lighting for ENB (Skyrim LE & SE)
*4.2.8Plugins
*5INI Configurations
*5.2enbseries.ini
*6Troubleshooting
*6.4AMD/ATI Users
I have tried multiple other ENB’s and they work fine. However, Project ENB doesn’t. I used the DOF option in the performance files, so not sure why that’s not working. But also the sun isn’t working and I can’t see anything under water? Anyone know what might be the problem? Edit: If you need any information, just ask. The important things I. Because of this, any standard use of ENB DoF will have two features which run counter to the horizon-blurring effect I’m after: 1) A delay while the ’camera’ refocuses on new things. 2) The center of the image is ’in focus’ and thus not blurred. I found the setting that solves issue #1 (probably - it’s hard to test). So I have installed the Realvision ENB using the Nexus Mod Manager off of NexusMods.com, and I enabled the depth of field options. BFloatRenderPoint is 1 (although the game says it isn’t, but it is, and I do not think that I have any other copies of the SkyrimPrefs.ini file) and I really don’t know what to do. I’m frustrated, as I have been trying to fix this for a few days now. Let’s take a look at three essential fixes for the ’depth of field’ effect that comes with ENB for Skyrim Special Edition. These fixes address the following.
’ENB’ is short for ’ENBSeries’, which is a post-processing ’engine’ with versions available for different games including Skyrim LE, Skyrim SE, the Fallout games, and many more. This Guide will help newcomers become familiar with the basics of installing and using ENBSeries, and will also provide answers to many questions applicable to all users. The main guide is written to address novice and advanced users alike with ’quickstart’ in mind. Links to more information and ancillary guides are included. What is ENB?
ENBSeries (ENB) is a post-processor modification (mod) created and maintained by Boris Voronstov. ENBSeries adds digital enhancements to games purely by modifying the video output after (’post’) the encoding of game assets into the initial graphical result. The initial post-processing is done by the game’ shader program(s). Then ENBSeries builds upon this using more advanced techniques that the game’s shader engine is either incapable of or simply doesn’t implement itself. This is accomplished by using a custom API in the form of a dynamic link library (DLL) to add to the game shader engine. In addition to advanced shader post-processing, ENBSeries also implements a memory manager, called ENBoost, that enhances the efficiency of video memory management. This results in increased performance and stabilization, in addition to the increase quality provided by the post-processing.
ENBSeries (ENB) allows customization that authors can use to make custom presets (commonly referred to as ’ENBs’). Each preset can offer a range of ’look and feel’, meaning each preset can create a different ambiance for the game it’s used for. Ambiances such as a cooler or warmer color palette, ’fantasy’ or ’realistic’ lighting environments, and/or either more vibrant or bleak saturation. The combinations are endless and there is likely an ENB preset that is perfect for every users’ personal tastes. However, all those added effects often come at a cost to performance. Luckily, most authors provide ’performance’ versions of their presets, which are lighter on resources.
What is ENBoost?
ENBoost is a memory management feature added to ENBSeries to address the crashes and freezes relating to the well-known system memory (RAM) limit of 32-bit applications, like Skyrim. It’s one major part of a multi-part solution Step Modifications recommends for dealing with this limitation on 32-bit games. ENBoost is included ENBSeries by default, which means it’s incorporated into all ENB presets using ENBSeries v0.192 and newer. ENBoost can also be implemented as a stand-alone video-graphics memory manager for the game that it’s implemented for, like Skyrim LE.Notice:Step Modifications considers ENBoost to be an essential tool recommended for ALL Skyrim LE users, even those that are not running ENB ’proper’. How Does ENBoost Work?
In order to understand how ENBoost works, it is important to first know how some 32-bit applications manage memory. Skyrim LE will be used for this explanation. The main Skyrim LE game executable, TESV.exe, is a 32-bit Large-Address-Aware (LAA) application. This means that although TESV.exe can only use a maximum of 2GB of system RAM on 32-bit Windows systems, it can access up to about 3.1GB of system RAM (4GB - about 900MB of system resources) on 64-bit systems. To drive the video card in displaying the game’s 3D rendered graphics, TESV.exe must store object geometry (the shapes of things in the game) and texture data in its memory space, as a cache. This cache is then copied to the video card’s VRAM to display on the screen.
The memory limit is not a problem with an unmodded game because the cached data is dynamically loaded and unloaded to make room for new data as it’s needed, and it almost never completely fills up all of TESV.exe’s available RAM. However, when mods are added to Skyrim, the memory needed for cached data is significantly increased, and the more mods that are used, especially higher resolution texture mods, the higher the chance that TESV.exe will run out of memory. When this happens, either the program crashes or some objects do not get rendered. ENBoost overcomes this memory limitation by ..
* using available VRAM on your video card and
* using system RAM outside of TESV.exe for dynamically allocated cached data.
The second method is accomplished by running an executable named enbhost.exe, which adds up to another ~4GB of memory available for ENBSeries to manage, per instance. The effectiveness and performance of ENBoost is determined by a number of factors, such as size of system RAM / VRAM, quality of video card, version of Windows OS, CPU, and even motherboard memory channel speed. Fortunately, a number of ENBoost user-settings have been added to account for the variety of system configurations. ENBoost Installation
* Download and install the DirectX 9 Runtimes.This step is to prevent the common issues of missing DirectX files required by ENBSeries. Be sure to install it and not just extract it!
* Download the latest ENBSeries version for the game it will be install on.
* On the game pages, their is a list of major changes and links to the available versions.
* Click a version link to download the version required by the chosen preset. The latest version is usually the one at the top of the list.
* On the version page will be listed a changelog and a download link. Click the button located at the bottom of the page to download the version file.
* Open the downloaded archive and go into the WrapperVersion folder.
* Extract only the d3d9*.dll files, enbhost.exe, and enblocal.ini into the game’s folder where its executable is located.
* If the ’WrapperVersion’ does not function as advertised, try the ’InjectorVersion’.
* Remove any existing remnants of the Wrapper version
* Extract only the enbhost.exe, ENBInjector.exe, enbinjector.ini, enblocal.ini, and enbseries.dll files into the game’s folder where its executable is located.You must run ENBInjector.exe before running the game for the injector version to work properly. ENBoost Configuration
The following are important changes that are either required for ENBoost to work:
Enable Windowed Mode
This may be a necessary performance enhancement for some users. If experiencing stuttering and the [MEMORY] section is verified to be set up properly, enabling or disabling these parameters could help resolve some stuttering.Notice:Skyrim Users: be sure the parameters in the [THREADS] section match what is below! These are for special case use only. You are 99% not likely one of those special cases! The section should remain as follows:
[THREADS]
DataSyncMode=0
PriorityMode=0
As described in the Introduction above, an ENB preset (aka, ’ENB’) encompasses all of the features of ENBSeries; ENBoost and all the post-processing features. ENBSeries Features
The latest versions of ENBSeries available to download include many enhanced and new features. Most ENB Presets that are still in active development have been updated to utilize one of the newer versions available, or have stated that they are compatible with them. Below is a list of some of the features included:
* Bug fixes
* Mist effect
* Cloud shadows
* Rain occlusion
* Volumetric rays
* Parallax for terrain
* Muddiness control of water
* Per location weather
* Edge AA on loading screens
* Supersampling for ambient occlusion
* Enhanced blending of certain effects
* Color filter parameters for direct light, fog and sky gradients
* Optimization of ambient occlusion, plus a visualization tool for Preset authors and modders
* Detailed shadows added for light bulb types: hemisphere and spotlight
* Other performance optimizationsNotice:Any ENB Preset built for an ENBSeries version prior to v0.236 is very outdated and will likely have issues when attempting to use with the latest ENBSeries versions. ENBSeries Installation
This is a basic quickstart and generic set of instructions for setting up ENBSeries; however, most ENB presets include installers or detailed installation instructions of their own. The following instructions provide assistance where certain ENB preset documentation may be lacking. Always defer to the preset instructions first, and use the following instructions to fill in the blanks, if necessary.
* Select and download a preset from Nexus Mods.
* Download the latest ENBSeries version for the game it will be install on.
* On the game pages, their is a list of major changes and links to the available versions.
* Click a version link to download the version required by the chosen preset. The latest version is usually the one at the top of the list.
* On the version page will be listed a changelog and a download link. Click the button located at the bottom of the page to download the version file.
* If installing for Skyrim and needed for the chosen preset, also download and install the ENB Helper (Skyrim LE) or ENB Helper SE (Skyrim SE). To install:
* For Skyrim LE, extract enbhelper.dll into the enbseries folder, creating it if necessary (e.g. .skyrimenbseries).
* For Skyrim SE, install as a mod using a mod manager.The helper file is required by ENBSeries v0.250+ for per-weather support.
* Extract d3d9.dll and enbhost.exe from the ’WrapperVersion’ folder inside the ENB archive (image) into the required location for the game ENBSeries is being installed on.
* This is typically the same location the game’s executables are. For example, for Skyrim LE this would be .skyrim, for Mass Effect this would be .Mass EffectBinaries.If the ’WrapperVersion’ does not function as advertised, try the ’InjectorVersion’, if available. Remove any remnants of the Wrapper version prior to installing. If running the injector version, the ENBInjector.exe must be running in the background before starting the game or ENBSeries will not work.
* Likewise, extract the contents of the ENB Preset’s archive into the designed location of the game it’s being installed for. For Skyrim LE, this is .skyrim.
* Configure enblocal.ini according to the ENBoost recommendations (above), if using ENBoost; EXCEPT with the following essential differences:
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
* Configure skyrimprefs.ini according to the following:
[Display]
iMultiSample=0
bFloatPointRenderTarget=1
Also check out Slothability’s ENBSeries Installation video
for a very good video tutorial on basic ENB Installation.Warning About Enblocal.ini
Some ENB Presets will include an enblocal.ini file. This is not a recommended practice and users should not overwrite their own file with the one included in presets. The reason for this is because this enb’local’ file is meant to be used for each user’s personal system. Best practice is for users to open their personal enblocal.ini file alongside the file included with the preset and copy over changes only from the following sections:
*[PROXY]
* Copy all settings
*[GLOBAL]
* Copy all settings
*[ENGINE]
* ForceLodBias=
* LodBias=
*[FIX]
* Copy all settings
The following components and tweaks are optional and NOT required for a successful ENB implementation. SMAA (Highly Recommended)
For many ENB users, certain versions of ENBSeries no longer support hardware antialiasing. Therefor, ENB users only have the following options available to them; ENB EdgeAA (in ENBSeries that support it, SMAA, or SweetFX. For users on low-end systems, ENBSeries EdgeAA is probably the best choice as it comes with almost no performance loss. SubPixel Morphological Anti-Aliasing (SMAA) is a fantastic post-processing anti-aliasing method. SMAA is processed after ENBSeries, which provides near equal quality to MSAA, but at a faction of the performance. Users can also use SMAA with ENBSeries EdgeAA enabled to possibly gain even better image quality. For users on mid to high-end machines, SMAA is the best option. It’s also worth noting that SMAA injector can be used without ENB, as a standalone replacement for the game’s or driver’s AA methods.
Even though some ENB presets may not include SMAA in their packaged files, it’s still possible to use SMAA with any preset, as long as there is not an additional d3d9.dll already in use in the [PROXY] section of the enbseries.ini file. To install SMAA:
* If SMAA is not supplied by the ENB preset, users can download it from here.
* Extract the file downloaded.
* For DirectX 9 games, like Skyrim LE, use the d3d9 folder.
* For DirectX 10 games, use the d9d10 folder.
* Rename d3d9.dll from the folder above to d3d9_smaa.dll’.
* Copy the following files from the folder above to the location where the game’s executable resides:
* d3d9_smaa.dll
* injector.ini
* SMAA.h
* SMAA.fx
* To enable SMAA with ENBSeries, set the following in the [PROXY] section of the enblocal.ini file:
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_smaa.dll SMAA Quality Settings
SMAA comes with several available presets to use, which changes the quality of the effect. To change the SMAA quality, open the injector.ini file in a text editor (such as Notepad++) and change the preset parameter:
preset = SMAA_PRESET_HIGH
The available quality presets are listed above the parameter in the file. The standard presets are:
* Low is 60% quality
* Medium is 80%
* High is 95%
* Ultra is 99% quality.
These presets are similar to 2xAA, 4xAA, etc., and each step higher comes with more of a performance loss. Additionally, a custom preset can be created in the SMAA.h file for the Uber preset. However, due to this is being a very advanced process, it is not recommend for most users and will not be discussed here.
For users wanting to learn more about SMAA, there is a very in-depth and technical PDF available. Enhanced Lighting for ENB (Skyrim LE & SE)
Enhanced Lighting for ENB (ELE) is a set of mods, by the author JawZ, aimed toward balancing the lighting of Skyrim. It adjusts every type of lighting in the game to both make Skyrim look better with ENBSeries and to make it easier for preset authors to customize and balance their presets, without having to sacrifice one area of lighting over another. There are currently six modules to ELE, each of which balances a separate area of lighting in the game. These are Exterior Lighting and Weathers, Interior Lighting, Light Bulbs, FX Effects, Spell and Torch Lighting, and Plugins. These modules are still a work in progress; however, of these modules, Interior Lighting is the most complete and the most used most by ENB preset authors to date. Each of these modules are discussed further below.
→Download for LE
→Download for SE
.. there is also an ENB Preset created by JawZ which uses a lightweight ELE setup. This ENB Preset was created as a modder’s resource; however, can be used as a standalone preset. It is very lightweight on performance, provides vanilla-like colors, and also provides the basic enhancements of ENBseries such as improved shadows. Modders can use it to enhance/fix some vanilla issues. Authors can use it to create their own ENB Presets. Installing ELE
Simply installing the ELE modules (described below) will not usually result in an outcome that looks great with the chosen ENB Preset. Presets must be designed to work with ELE or the results from installing it might not be desirable. Most often, if an author does design their preset around ELE, it will be the Interior Lighting module because it’s the most complete of all the modules and provides authors better control over interior spaces than without it. Installing ELE is as simple as installing any other mod. Simply download the desired module(s), and install them using a mod manager like Mod Organizer. Load order is very important when ELE is combined with other lighting mods. The author has kindly provided several load-order examples designed around various setups that should provide a point of reference for most users. He has also provided a list of popular lighting mods that are and aren’t compatible with the individual modules. This list is not only helpful for modders, but to preset authors as well. Authors can use the compatibility list when determining which lighting overhauls to support with their presets, if they choose to also use any of the ELE modules. ELE - Weathers Lite BETA
In this module, weathers have been given more natural colors and they will no longer be dependent on imagespaces. Weathers also have been given better night/day detection during the daytime, nighttime, sunrise, and sunset. Sunlight has been balanced throughout all weathers as well and shadows have been edited to better enhance the visual appearance of the SkyLighting effect. Sky banding has also been reduced significantly with this module. Some visual bugs such as dark horizons during certain weathers have been fixed. Finally, a new sun texture is included to go along with the weather changes. It enhances the Sun Rays feature, has no grain/noise, zero banding, and will not overexpose most of the sky as the vanilla sun texture does. ELE - Lite
This is the default version of ELE and has the Interior Lighting module combined with these other modules: ELE - Spell and Torch Lighting, ELE Plugin - RS Light Color, and ELE Plugin - FX Emittance. For more information on these individual modules, see below. ELE - Interior Lighting
The Interior Lighting module
https://diarynote.indered.space
*Skyrim Enb Dof Not Working Key
*Enb For Skyrim Special Edition
*Enb Not Loading
*Skyrim Enb Dof
A comprehensive guide ENBsContents
*2ENBoost
*2.4ENBoost Configuration
*3ENBSeries (in all its glory)
*3.2ENBSeries Installation
*4Extra Options
*4.1SMAA (Highly Recommended)
*4.2Enhanced Lighting for ENB (Skyrim LE & SE)
*4.2.8Plugins
*5INI Configurations
*5.2enbseries.ini
*6Troubleshooting
*6.4AMD/ATI Users
I have tried multiple other ENB’s and they work fine. However, Project ENB doesn’t. I used the DOF option in the performance files, so not sure why that’s not working. But also the sun isn’t working and I can’t see anything under water? Anyone know what might be the problem? Edit: If you need any information, just ask. The important things I. Because of this, any standard use of ENB DoF will have two features which run counter to the horizon-blurring effect I’m after: 1) A delay while the ’camera’ refocuses on new things. 2) The center of the image is ’in focus’ and thus not blurred. I found the setting that solves issue #1 (probably - it’s hard to test). So I have installed the Realvision ENB using the Nexus Mod Manager off of NexusMods.com, and I enabled the depth of field options. BFloatRenderPoint is 1 (although the game says it isn’t, but it is, and I do not think that I have any other copies of the SkyrimPrefs.ini file) and I really don’t know what to do. I’m frustrated, as I have been trying to fix this for a few days now. Let’s take a look at three essential fixes for the ’depth of field’ effect that comes with ENB for Skyrim Special Edition. These fixes address the following.
’ENB’ is short for ’ENBSeries’, which is a post-processing ’engine’ with versions available for different games including Skyrim LE, Skyrim SE, the Fallout games, and many more. This Guide will help newcomers become familiar with the basics of installing and using ENBSeries, and will also provide answers to many questions applicable to all users. The main guide is written to address novice and advanced users alike with ’quickstart’ in mind. Links to more information and ancillary guides are included. What is ENB?
ENBSeries (ENB) is a post-processor modification (mod) created and maintained by Boris Voronstov. ENBSeries adds digital enhancements to games purely by modifying the video output after (’post’) the encoding of game assets into the initial graphical result. The initial post-processing is done by the game’ shader program(s). Then ENBSeries builds upon this using more advanced techniques that the game’s shader engine is either incapable of or simply doesn’t implement itself. This is accomplished by using a custom API in the form of a dynamic link library (DLL) to add to the game shader engine. In addition to advanced shader post-processing, ENBSeries also implements a memory manager, called ENBoost, that enhances the efficiency of video memory management. This results in increased performance and stabilization, in addition to the increase quality provided by the post-processing.
ENBSeries (ENB) allows customization that authors can use to make custom presets (commonly referred to as ’ENBs’). Each preset can offer a range of ’look and feel’, meaning each preset can create a different ambiance for the game it’s used for. Ambiances such as a cooler or warmer color palette, ’fantasy’ or ’realistic’ lighting environments, and/or either more vibrant or bleak saturation. The combinations are endless and there is likely an ENB preset that is perfect for every users’ personal tastes. However, all those added effects often come at a cost to performance. Luckily, most authors provide ’performance’ versions of their presets, which are lighter on resources.
What is ENBoost?
ENBoost is a memory management feature added to ENBSeries to address the crashes and freezes relating to the well-known system memory (RAM) limit of 32-bit applications, like Skyrim. It’s one major part of a multi-part solution Step Modifications recommends for dealing with this limitation on 32-bit games. ENBoost is included ENBSeries by default, which means it’s incorporated into all ENB presets using ENBSeries v0.192 and newer. ENBoost can also be implemented as a stand-alone video-graphics memory manager for the game that it’s implemented for, like Skyrim LE.Notice:Step Modifications considers ENBoost to be an essential tool recommended for ALL Skyrim LE users, even those that are not running ENB ’proper’. How Does ENBoost Work?
In order to understand how ENBoost works, it is important to first know how some 32-bit applications manage memory. Skyrim LE will be used for this explanation. The main Skyrim LE game executable, TESV.exe, is a 32-bit Large-Address-Aware (LAA) application. This means that although TESV.exe can only use a maximum of 2GB of system RAM on 32-bit Windows systems, it can access up to about 3.1GB of system RAM (4GB - about 900MB of system resources) on 64-bit systems. To drive the video card in displaying the game’s 3D rendered graphics, TESV.exe must store object geometry (the shapes of things in the game) and texture data in its memory space, as a cache. This cache is then copied to the video card’s VRAM to display on the screen.
The memory limit is not a problem with an unmodded game because the cached data is dynamically loaded and unloaded to make room for new data as it’s needed, and it almost never completely fills up all of TESV.exe’s available RAM. However, when mods are added to Skyrim, the memory needed for cached data is significantly increased, and the more mods that are used, especially higher resolution texture mods, the higher the chance that TESV.exe will run out of memory. When this happens, either the program crashes or some objects do not get rendered. ENBoost overcomes this memory limitation by ..
* using available VRAM on your video card and
* using system RAM outside of TESV.exe for dynamically allocated cached data.
The second method is accomplished by running an executable named enbhost.exe, which adds up to another ~4GB of memory available for ENBSeries to manage, per instance. The effectiveness and performance of ENBoost is determined by a number of factors, such as size of system RAM / VRAM, quality of video card, version of Windows OS, CPU, and even motherboard memory channel speed. Fortunately, a number of ENBoost user-settings have been added to account for the variety of system configurations. ENBoost Installation
* Download and install the DirectX 9 Runtimes.This step is to prevent the common issues of missing DirectX files required by ENBSeries. Be sure to install it and not just extract it!
* Download the latest ENBSeries version for the game it will be install on.
* On the game pages, their is a list of major changes and links to the available versions.
* Click a version link to download the version required by the chosen preset. The latest version is usually the one at the top of the list.
* On the version page will be listed a changelog and a download link. Click the button located at the bottom of the page to download the version file.
* Open the downloaded archive and go into the WrapperVersion folder.
* Extract only the d3d9*.dll files, enbhost.exe, and enblocal.ini into the game’s folder where its executable is located.
* If the ’WrapperVersion’ does not function as advertised, try the ’InjectorVersion’.
* Remove any existing remnants of the Wrapper version
* Extract only the enbhost.exe, ENBInjector.exe, enbinjector.ini, enblocal.ini, and enbseries.dll files into the game’s folder where its executable is located.You must run ENBInjector.exe before running the game for the injector version to work properly. ENBoost Configuration
The following are important changes that are either required for ENBoost to work:
Enable Windowed Mode
This may be a necessary performance enhancement for some users. If experiencing stuttering and the [MEMORY] section is verified to be set up properly, enabling or disabling these parameters could help resolve some stuttering.Notice:Skyrim Users: be sure the parameters in the [THREADS] section match what is below! These are for special case use only. You are 99% not likely one of those special cases! The section should remain as follows:
[THREADS]
DataSyncMode=0
PriorityMode=0
As described in the Introduction above, an ENB preset (aka, ’ENB’) encompasses all of the features of ENBSeries; ENBoost and all the post-processing features. ENBSeries Features
The latest versions of ENBSeries available to download include many enhanced and new features. Most ENB Presets that are still in active development have been updated to utilize one of the newer versions available, or have stated that they are compatible with them. Below is a list of some of the features included:
* Bug fixes
* Mist effect
* Cloud shadows
* Rain occlusion
* Volumetric rays
* Parallax for terrain
* Muddiness control of water
* Per location weather
* Edge AA on loading screens
* Supersampling for ambient occlusion
* Enhanced blending of certain effects
* Color filter parameters for direct light, fog and sky gradients
* Optimization of ambient occlusion, plus a visualization tool for Preset authors and modders
* Detailed shadows added for light bulb types: hemisphere and spotlight
* Other performance optimizationsNotice:Any ENB Preset built for an ENBSeries version prior to v0.236 is very outdated and will likely have issues when attempting to use with the latest ENBSeries versions. ENBSeries Installation
This is a basic quickstart and generic set of instructions for setting up ENBSeries; however, most ENB presets include installers or detailed installation instructions of their own. The following instructions provide assistance where certain ENB preset documentation may be lacking. Always defer to the preset instructions first, and use the following instructions to fill in the blanks, if necessary.
* Select and download a preset from Nexus Mods.
* Download the latest ENBSeries version for the game it will be install on.
* On the game pages, their is a list of major changes and links to the available versions.
* Click a version link to download the version required by the chosen preset. The latest version is usually the one at the top of the list.
* On the version page will be listed a changelog and a download link. Click the button located at the bottom of the page to download the version file.
* If installing for Skyrim and needed for the chosen preset, also download and install the ENB Helper (Skyrim LE) or ENB Helper SE (Skyrim SE). To install:
* For Skyrim LE, extract enbhelper.dll into the enbseries folder, creating it if necessary (e.g. .skyrimenbseries).
* For Skyrim SE, install as a mod using a mod manager.The helper file is required by ENBSeries v0.250+ for per-weather support.
* Extract d3d9.dll and enbhost.exe from the ’WrapperVersion’ folder inside the ENB archive (image) into the required location for the game ENBSeries is being installed on.
* This is typically the same location the game’s executables are. For example, for Skyrim LE this would be .skyrim, for Mass Effect this would be .Mass EffectBinaries.If the ’WrapperVersion’ does not function as advertised, try the ’InjectorVersion’, if available. Remove any remnants of the Wrapper version prior to installing. If running the injector version, the ENBInjector.exe must be running in the background before starting the game or ENBSeries will not work.
* Likewise, extract the contents of the ENB Preset’s archive into the designed location of the game it’s being installed for. For Skyrim LE, this is .skyrim.
* Configure enblocal.ini according to the ENBoost recommendations (above), if using ENBoost; EXCEPT with the following essential differences:
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
* Configure skyrimprefs.ini according to the following:
[Display]
iMultiSample=0
bFloatPointRenderTarget=1
Also check out Slothability’s ENBSeries Installation video
for a very good video tutorial on basic ENB Installation.Warning About Enblocal.ini
Some ENB Presets will include an enblocal.ini file. This is not a recommended practice and users should not overwrite their own file with the one included in presets. The reason for this is because this enb’local’ file is meant to be used for each user’s personal system. Best practice is for users to open their personal enblocal.ini file alongside the file included with the preset and copy over changes only from the following sections:
*[PROXY]
* Copy all settings
*[GLOBAL]
* Copy all settings
*[ENGINE]
* ForceLodBias=
* LodBias=
*[FIX]
* Copy all settings
The following components and tweaks are optional and NOT required for a successful ENB implementation. SMAA (Highly Recommended)
For many ENB users, certain versions of ENBSeries no longer support hardware antialiasing. Therefor, ENB users only have the following options available to them; ENB EdgeAA (in ENBSeries that support it, SMAA, or SweetFX. For users on low-end systems, ENBSeries EdgeAA is probably the best choice as it comes with almost no performance loss. SubPixel Morphological Anti-Aliasing (SMAA) is a fantastic post-processing anti-aliasing method. SMAA is processed after ENBSeries, which provides near equal quality to MSAA, but at a faction of the performance. Users can also use SMAA with ENBSeries EdgeAA enabled to possibly gain even better image quality. For users on mid to high-end machines, SMAA is the best option. It’s also worth noting that SMAA injector can be used without ENB, as a standalone replacement for the game’s or driver’s AA methods.
Even though some ENB presets may not include SMAA in their packaged files, it’s still possible to use SMAA with any preset, as long as there is not an additional d3d9.dll already in use in the [PROXY] section of the enbseries.ini file. To install SMAA:
* If SMAA is not supplied by the ENB preset, users can download it from here.
* Extract the file downloaded.
* For DirectX 9 games, like Skyrim LE, use the d3d9 folder.
* For DirectX 10 games, use the d9d10 folder.
* Rename d3d9.dll from the folder above to d3d9_smaa.dll’.
* Copy the following files from the folder above to the location where the game’s executable resides:
* d3d9_smaa.dll
* injector.ini
* SMAA.h
* SMAA.fx
* To enable SMAA with ENBSeries, set the following in the [PROXY] section of the enblocal.ini file:
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_smaa.dll SMAA Quality Settings
SMAA comes with several available presets to use, which changes the quality of the effect. To change the SMAA quality, open the injector.ini file in a text editor (such as Notepad++) and change the preset parameter:
preset = SMAA_PRESET_HIGH
The available quality presets are listed above the parameter in the file. The standard presets are:
* Low is 60% quality
* Medium is 80%
* High is 95%
* Ultra is 99% quality.
These presets are similar to 2xAA, 4xAA, etc., and each step higher comes with more of a performance loss. Additionally, a custom preset can be created in the SMAA.h file for the Uber preset. However, due to this is being a very advanced process, it is not recommend for most users and will not be discussed here.
For users wanting to learn more about SMAA, there is a very in-depth and technical PDF available. Enhanced Lighting for ENB (Skyrim LE & SE)
Enhanced Lighting for ENB (ELE) is a set of mods, by the author JawZ, aimed toward balancing the lighting of Skyrim. It adjusts every type of lighting in the game to both make Skyrim look better with ENBSeries and to make it easier for preset authors to customize and balance their presets, without having to sacrifice one area of lighting over another. There are currently six modules to ELE, each of which balances a separate area of lighting in the game. These are Exterior Lighting and Weathers, Interior Lighting, Light Bulbs, FX Effects, Spell and Torch Lighting, and Plugins. These modules are still a work in progress; however, of these modules, Interior Lighting is the most complete and the most used most by ENB preset authors to date. Each of these modules are discussed further below.
→Download for LE
→Download for SE
.. there is also an ENB Preset created by JawZ which uses a lightweight ELE setup. This ENB Preset was created as a modder’s resource; however, can be used as a standalone preset. It is very lightweight on performance, provides vanilla-like colors, and also provides the basic enhancements of ENBseries such as improved shadows. Modders can use it to enhance/fix some vanilla issues. Authors can use it to create their own ENB Presets. Installing ELE
Simply installing the ELE modules (described below) will not usually result in an outcome that looks great with the chosen ENB Preset. Presets must be designed to work with ELE or the results from installing it might not be desirable. Most often, if an author does design their preset around ELE, it will be the Interior Lighting module because it’s the most complete of all the modules and provides authors better control over interior spaces than without it. Installing ELE is as simple as installing any other mod. Simply download the desired module(s), and install them using a mod manager like Mod Organizer. Load order is very important when ELE is combined with other lighting mods. The author has kindly provided several load-order examples designed around various setups that should provide a point of reference for most users. He has also provided a list of popular lighting mods that are and aren’t compatible with the individual modules. This list is not only helpful for modders, but to preset authors as well. Authors can use the compatibility list when determining which lighting overhauls to support with their presets, if they choose to also use any of the ELE modules. ELE - Weathers Lite BETA
In this module, weathers have been given more natural colors and they will no longer be dependent on imagespaces. Weathers also have been given better night/day detection during the daytime, nighttime, sunrise, and sunset. Sunlight has been balanced throughout all weathers as well and shadows have been edited to better enhance the visual appearance of the SkyLighting effect. Sky banding has also been reduced significantly with this module. Some visual bugs such as dark horizons during certain weathers have been fixed. Finally, a new sun texture is included to go along with the weather changes. It enhances the Sun Rays feature, has no grain/noise, zero banding, and will not overexpose most of the sky as the vanilla sun texture does. ELE - Lite
This is the default version of ELE and has the Interior Lighting module combined with these other modules: ELE - Spell and Torch Lighting, ELE Plugin - RS Light Color, and ELE Plugin - FX Emittance. For more information on these individual modules, see below. ELE - Interior Lighting
The Interior Lighting module
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